Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification.

Cita: Martin-Fernandez, L., Martinez-Nuñez, M., Borras-Gene, O., & Fidalgo-Blanco, A. (2018). Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification. In Global Implications of Emerging Technology Trends (pp. 74-92). IGI Global.

Title

Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification.

Abstract

The confluence of thousands of students in a MOOC is an opportunity to manage all the knowledge generated through the creation of open educational resources (OER), especially when a connectivist approach is applied and the MOOC makes use of virtual learning communities.

The challenge is transferring the flow of knowledge, activity, and interactions of the course to the community and making that transference sustainable and ongoing over time. For this purpose, the use of elements of gamification to train and retain the knowledge creators of the community along with the use of social networking platforms is proposed.

This chapter analyses several editions of a MOOC and the opportunity offered by the use of different types of learning (formal, non-formal, and informal) that occur in them, thus characterizing patterns to train the open content and knowledge generation through gamification.

From the results, indicators for managing successful and sustainable knowledge communities are proposed along with indicators for persistence and interaction between participants.

Authors

Ángel Fidalgo-Blanco (angel.fidalgo@upm.es) Universidad Politécnica de Madrid, España

Margarita Martínez-Núñez (margarita.martinez@upm.es) Universidad Politécnica de Madrid, España

Oriol Borrás Gene (oriol.borras@urjc.es) King Juan Carlos University, España

Luis Martín-Fernández (luis.martin@upm.es) Universidad Politécnica de Madrid, España

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